Posts Tagged facebook
News: DDM launches social gaming division
Posted by Game Mania in gamesindustry on June 11, 2010
Digital Development Management has opened a new Connected Games division, in order to provide publishers with developers and advice for the emerging social games market. The San Francisco-based talent agency, whose current clients include Zombie Games, Ruffian Studios, Planet Moon Studios and Ninja Theory, now intends to represent developers of games for mobile platforms and services such as Facebook and Twitter. “At a time when games are being played on various devices and screen sizes than ever before, the videogame industry is at a crossroad to develop games that link multiple platforms and reach consumers with consistent and fulfilling game experiences,” said DDM president Joe Minton
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FarmVille, other top Facebook games seeing diminishing user base
Posted by Game Mania in Joystiq on June 6, 2010
Due to Facebook’s recent decision to limit the notifications proliferated by third-party applications — Join my Mafia! Feed my Goldfish! Become a Vampire! Fight my Pirates, etc. — the creators of games which appear on the social networking site are beginning to see their player bases decrease dramatically. Gamasutra reports that 12 of the top 25 Facebook games saw more than one million players leave in May, while the worldwide FarmVille community lost more than 7.7 million of its agricultural inhabitants

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Yahoo and Zynga announce yet another partnership
Posted by Game Mania in Joystiq on May 27, 2010
A joint press release from Yahoo and Farmville creator Zynga has announced that the two have entered into a … wait just a darn minute . Didn’t we already write this post

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Facebook And Zynga Sign Five Year Deal
Posted by Game Mania in edge-online.com on May 18, 2010
Rumours that FarmVille -maker Zynga was set to split from Facebook have been laid to rest by the announcement of a long-term strategic partnership between the two companies. read more

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Tricked again! RUSE delayed to September
Posted by Game Mania in Joystiq on April 24, 2010
Alright, RUSE dev team at Ubisoft, that’s quite enough! This is at least the fourth time your game has been pushed back from a retail release and frankly, we’re tired of thinking up punny headlines based on your game’s title at this point.

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Editorial: Critical Failure
Posted by Game Mania in Youtube, gamesindustry on April 1, 2010
As the Internet has grown in prominence in all of our daily lives, it has turned many of us into increasingly savvy consumers.
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News: Doak awarded £50k for Facebook game Gangsta Pets
Posted by Game Mania in gamesindustry on April 1, 2010
ZinkyZonk, a new studio set up by former Free Radical bosses David Doak and Steve Ellis, has been awarded a £50,000 grant for its new Facebook game Gangsta Pets.
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Microsoft Eyes Social Game Studio CrowdStar
Posted by Game Mania in edge-online.com on February 12, 2010
Microsoft is reportedly engaged in talks regarding the potential acquisition of social game developer CrowdStar. Bloomberg sources indicate that the platform holder is keen to purchase the studio, the fourth-largest developer of applications for Facebook with more than 50.8 million monthly active users, but say a decision on any sale may be weeks away. read more

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News: Australian developers awarded $240,000 prototype funding
Posted by Game Mania in gamesindustry on February 5, 2010
Four Australian developers based in the Victoria region have been awarded a total of AUD $244,450 (£134,706 / $211,354) in prototype funding for digital games projects. Touch My Pixel’s Deadsun, Tin Man Games’ Gamebook Adventures and Incoming from Khrob Edmonds received AUD $96,650 in total, while Andre Spierings was awarded AUD $147,800 for Facebook game Bunni Social. “We believe this development funding will enable some of Victorias smaller studios to compete in this lucrative global marketplace,” said Sandra Sdraulig, CEO of Film Victoria, which awarded the funding
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News: THQ: Facebook games are brand extensions first, profitable second
Posted by Game Mania in gamesindustry on February 4, 2010
THQ has said that keeping users engaged with its brands via Facebook is more important than creating profitable games for the social networking service. The company hopes its Facebook titles three of which are based on existing THQ franchises can tide users over until the release of console games. CEO Brian Farrell said yesterday that its Facebook titles will launch before console versions of Red Faction and the next Saint’s Row, due in the 2011 and 2012 financial years, respectively
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